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Best 3D Games
1. Age
of Empires III
2. Age of Mythology
3. Age of Titans
4. Balance
5. Battlefield 2
6. Battlefield 2142
7. Black & White 2
8. Cars (Disney - Pixar)
9. Civilization IV
10. Counter Strike: Source
11. Day of Defeat: Source
12. Delta Force: Xtreme
13. Dungeon Siege II
14. Earth 2160
(Online Cheat Codes)
15. Empire Earth II
16. Fable - The Lost Chapters
17. Fahrenheit 18. Far Cry
19. Flatout 2 20. FEAR
21. FIFA 2005
22. Grand Theft Auto: San Andreas
23. Grand Theft Auto: Vice City
24. GTR 25. Guild Wars
26. HALO 27. Heroes V 28. King Kong
29. Lego Star Wars 30. Life For Speed
31. LOTR Battle for MiddleEarth II
32. LOTR Return of the King
33. Man of Valor
34. Mercedes Benz World Racing
35. Micro Machines V.4
36. MS Flight Simulator 2004
37. MTX Moto Trax 38. Narnia
39. NBA 2005 40. NBA 2006 Live
41. Need for Speed: Underground 2
42. Need for Speed: Underground Most Wanted
43. NHL 2005
44. NHL 2006 45. Painkiller
46. Red Orchestra 47. Rise and Fall
48. Rome: Total Wars 49. Serious Sam II
50. SiN 2: Episodes 51. Sniper Elite
52. SpellForce2: Shadow Wars
53. Starship Troopers
54. Star Wars: BattleFront I
55. Star Wars: BattleFront II
56. Star Wars: Empire At War
57. Star Wars: Galaxies
58. SUN(Soul of Ultimate Nation)
59. The Movies 60. Trains 2006
61. Unreal Tournament 2004
62. V8 Supercars 3
63. Warcraft III: Frozen Throne
64. Warcraft III: Reign of Chaos
65. Warhammer 40k: Dawn of War
66. World of Warcraft |
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Most popular
file extensions used for 3D graphics file formats and 3D software,
CAD/CAM software etc.
.3ds
: 3D
Studio Mesh
.max
: 3ds studio Max
.prj
: 3D Studio Project
.shp
: 3D Studio Shape
.dwg, .dwf
: AutoCAD
.amc, .asf
: Acclaim
M. C.
.c
: OpenGL C
Code
.tri
: Alias
Triangle
.3dm, .3dmf
: Apple
3DMF
.ima
: Imagine
.iges
: Initial Graphics
.fbx
: FiLMBOX
.lp .ls
: LightscapeSolution
.lwo, .lws
: Lightwave
.pov
: POV Ray
.rib
:
Renderman RIB
.3dm
: Rhino-3D
.w3d
:
Shockwave-3D
.stl
:
StereoLithography
.vis
: Strata StudioPro
.cob, .scn
:
trueSpace
.vet
: Viewpoint VET
.wrl, .iv
: VRML,
Inventor
.obj
:
Wavefront OBJ
.xgl
: XGL
.bvh
: Biovision M. C.
.fact
: Electric Image
.x
: DirectX
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Best VFX Movies
Harry
Potter
Lord of
the ring
Matrix
Star
Wars
Spider
Man
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Animated Movies
Finding
Nemo
Shrek
The
Cars
The
incredibles
Ice Age
|
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Link to us

If you want to be associate partner of 3DG,
Submit the link at.....
|
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Links
Free 3D Models
Free
3D Resources
Health
Solution
Hair Style Transplant
Graphic Design
Real Estate Agent
3D Interior Design
3D Furniture Design
Ford Car Model
Mesothelioma cancer info
|
3
* 3D computer
graphics software
* 3D episode
* 3D printing
* 3D scanner
* 3Dc
* 3Delight
* 3dml
|
A
* Afterimage (shader effect)
* Agar (software)
* Ambient occlusion
* Anisotropic filtering
* Armature (computer animation)
|
B
* Back-face culling
* Beam tracing
* Bilinear filtering
* Blender (software)
* Blinn–Phong shading model
* Bloom (shader effect)
* Bounding interval hierarchy
* Bounding volume
* Box modeling
* Bucket rendering
* Bui Tuong Phong
* Bump mapping
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C
* COLLADA
* Catmull-Clark subdivision surface
* Cel-shaded animation
* Cg (programming language)
* Chromium (software)
* Clipmap
* Comparison of OpenGL and Direct3D
* Computed Corpuscle Sectioning
* Cone tracing
* Constructive solid geometry
* Conversion between quaternions and Euler angles
* Core OpenGL
* Cornell Box
* Crowd simulation
* Cube mapping |
D
* DPVS
* Deferred shading
* Diffuse reflection
* Digital puppetry
* Dilution of precision (computer graphics)
* Direct3D
* Displacement mapping
* Distance fog
* Doo-Sabin subdivision surface
* Draw distance
|
E
* Edge loops
* Elan Graphics
* Euler boolean operation
* Euler operator
* Extracting Position From A Maya Inverse Transformation
Matrix
* Extreme Graphics |
F
* FXT1
* FaceFX
* Fahrenheit graphics API
* Fiduciary marker
* List of films made with Autodesk 3ds Max
* Forward kinematic animation
* Fragment (computer graphics)
* FrameBuffer UI
|
G
* GLSL
* GLU
* GLUI
* Generative Modelling Language
* Geometric model
* Geometry Processing
* Geometry pipelines
* Geometry shader
* Glide API
* Global illumination
* Glu3d
* Gouraud shading
* Graphics pipeline |
H
* Hemicube
* Hidden line removal
* Hidden surface determination
* High Level Shader Language
* High dynamic range imaging
* High dynamic range rendering
* Humanoid Animation
|
I
* IMPACT (computer graphics)
* IRIS GL
* Image based lighting
* Image plane
* Immediate mode
* Inflatable Icons
* Interactive skeleton-driven simulation
* Inverse kinematic animation
* Inverse kinematics
* Irregular Z-buffer
* Isosurface |
J
* Java 3D
* Java OpenGL
* Joint constraints
K
* Kinematic chain |
L
* Lambert's cosine law
* Lambertian reflectance
* Lathe (graphics)
* Level of detail
* Lightweight Java Game Library
* List of common shading algorithms
* Loft (3D)
* Low poly
* Lunarstudio
|
M
* Marching cubes
* Marco Corbetta
* MegaTexture
* Mesa 3D
* Metaballs
* Metropolis light transport
* Micropolygon
* MiniGL
* Mipmap
* Mobile 3D Graphics API
* Morph target animation
* Motion capture |
N
* Nebulaud Shading
* Newell's algorithm
* Nonuniform rational B-spline
* Normal mapping |
O
* Open Inventor
* OpenGL
* OpenGL Architecture Review Board
* OpenGL Extension Wrangler Library
* OpenGL Performer
* OpenGL Utility Toolkit
* OpenGL++
* OpenRT
* Oren-Nayar diffuse model
|
P
* PHIGS
* PLIB
* PLY (file format)
* PSGL
* Painter's algorithm
* Parallax mapping
* Particle system
* Path tracing
* Per-pixel lighting
* Perl OpenGL
* Phong lighting
* Phong reflection model
* Phong shading
* PhotoRealistic RenderMan
* Photon mapping
* Photon tracing
* Photorealistic (Morph)
* Pixel shader
* Polygon (computer graphics)
* Polygon mesh
* Polygonal modeling
* Pre-rendered
* Precomputed Radiance Transfer
* Procedural generation
* Procedural modeling
* Procedural texture
* 3D projection
* Pyramid of vision |
Q
* Qualitative invisibility
* Quaternions and spatial rotation
R
* Radiosity
* Ray Processing Unit
* Ray casting
* Ray tracing
* Ray tracing hardware
* Reflection (computer graphics)
* Reflection mapping
* Relief mapping
* Render Output unit
* Render layers
* RenderMan Interface Specification
* RenderMan Shading Language
* Rendering (computer graphics)
* Retained mode
* Reyes rendering
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S
* S3 Texture Compression
* STL (file format)
* SaarCOR
* Scanline rendering
* Self-shadowing
* Shader
* Shading
* Shadow mapping
* Shadow volume
* Silhouette edge
* Skeletal animation
* Sketch based modeling
* Solid modeling
* Specular highlight
U
* UVW Map
* Unwrap
V
* Vertex Paint
* V-Ray
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